Linguocultural aspect of localization of in-game terms and realia (based on the computer role-playing game Disco Elysium)
This research is devoted to the study of efficacious translation strategies in the process of game localization. It discusses the means of linguistic localization of videogames in terms of cultural linguistic approach. The attention is paid to the analysis of the methods and grounds for choosing certain translation strategies so as to adapt the ...
The game of Daniel Kehlmann’s novel Measuring the World
This article explores the relativity of game rules followed by two out-standing scientists – Alexander von Humboldt and Gauss – in their research. The exhaustiveness of the scientists’ multidirectional game strategies is ex-plained by a change in their roles: they turn from subjects of ...
Structure and content of competence in the field of game-based educational technologies for future higher education Teachers in social and humanitarian disciplines .
... for the formation and development of competencies in the field of game-based educational technologies and practices for future university teachers of social disciplines and humanities. Based on the analyzed works, conditions are identified under which game technologies can be applied in education. A criteria-level description of the competence “Ability and readiness to master game-based educational technologies and apply them in teaching social and humanitarian disciplines” is provided. Two key ...
Lexical chellenges of computer games translation
The article deals with lexical issues of game localisation based on the comparison of Enlish and Russian versions of videogames. The research is focused on typical lexical challenges in the process of translation, in particular, interpretation of context-independent and context-dependent words,...
On asymmetry in game-theoretic semantics
... aspects of game-theoretic semantics and demonstrates its advantages in presenting incomplete information and imperfect memory. The author identifies the limitations of J. Hintikka’s game-theoretic semantics as to the problem of asymmetry in semantic games. The article provides an overview of concurrent game-theoretic semantics.
1. Хинтикка Я. Логико-эпистемологические исследования. М., 1980.
2. Mann A. L., Sandu G., Sevenster M. Independence-Friendly ...
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
... human being in whom freedom can be exercised only if it contributes to social good. The Kantian interpretation of social development as the human being forming the sphere of free being can be the basis of a critical assessment of the content of video games in terms of their media impact on the shaping of the ideology of modern society. I show that the boundaries of the exercise of freedom in a video game, supported by artificial intelligence, influence the way an individual perceives society and his/her ...
Services: the ethics and aesthetics of the game
This article considers services as a sphere of social and economic interac- tion with features of game, which makes it possible to approach the analysis of ethic and aesthetic properties of the game taking place in the space of service. The author attempts to define the term “game modality” as a condition for symbolic interactions.
1. Костина ...
Intangible Factors of U. S. Influence in Latin American and Caribbean Countries in the Entertainment Industry Context
... the U.S. ability to utilize them in the context of the entertainment industry at the present stage. The aim of the study is to determine the role and assess these factors, considered through examples of cinema, streaming service content, and the video game industry. The author adopted a constructivist approach and employed the method of statistical data analysis from open sources. A comparative method was used to identify common trends in the examined sectors of the entertainment industry in the context ...
Translation of non-equivalent words during the localization of computer games
The article deals with linguistic aspects of localizaton, in particular, with cultural adaptation of non-equivalent lexis in the translation of computer games from Russian into English. The research is focused on the types of nonequivalent lexical units typical of game discourse and their translation into the Russian language.
1. Esselink B. A practical guide to localization. John Benjamins Publishing,...
A system of oppositions in A. Grin’s short story «Fandango» and their game transformations
... of intertextual interaction as a means of opposition formation. The comparison of A. Grin’s “Fandango”, M.Yu. Lermontov’s “In the wild north…”, and H. Heine’s “Ein Fichtenbaum” is used to prove that A. Grin’s implicit language game is based on a multilingual anagrammatic code. The article examines the implicit semantics of the short story based on the writer’s game projections into his own works.
1. Википедия : свободная энциклопедия : [сайт]....
The anagrammatic game in proverbs and sayings: Russian and English analogues
This article investigates the mechanisms and forms of anagrammatic game in Russian and English proverbs and sayings and describes its functionality. The author offers a comparative typology of anagrammatic game forms and analyses examples of the phenomenon.
1.
Гаспаров М.
Л
. Анаграмма // Литературный ...
Griphonyms as a subject of linguistic research
The article examines specific lexical units called grifonyms which are functioning in the texts of fantasy video games. A new term ‘grifonyms’ refers to nominations of characters created by the imagination of game developers and having no analogues in reality. Obligatory and optional features of griphonyms are revealed, their systematization and classification ...
A language game with background knowledge
The tactics of a language game aimed at activating background knowledge of the recipient are studied in the texts of jokes, crossword puzzles, and other literature and speech materials. Special attention is paid to language games focusing on the reader’s knowledge of history ...
«Nomen est omen»: the role of names in the novel Parade by Nikolay Kononov
... anagrammatic code is chosen as a research technique: anagramming (in some cases with a transition from one language to another) allows the author to identify hidden meanings consciously or subconsciously used by the writer. N. Kononov resorts to language game throughout his novel and shows the connection between the name Lev and the semantics of physicality and personality traits. Describing his characters, the writer uses a number of images: the king of all animals, the cowardly lion, etc. The multilanguage ...
Text formation function of the author's modality in the poetry of Joseph Brodsky (on the poem «I always kept saying that the fate is a game...» — «Я всегда твердил, что судьба — игра...»)
The article has conducted a comprehensive analysis of Joseph Brodsky’s poem “I always kept saying that the fate is a game...” based on functional-semantic and communicative-pragmatic approaches. In the process of analysis, the main emphasis is placed on the author’s modality as a means of transmitting his individual worldview. The author’s modality is considered ...
Non-verbal elements of a film text in the semiosis of power
.... Film adaptations are an instance of intersemiotic translation. Today, television series are growing in popularity. This article studies various classifications of film text elements and analyses non-verbal signs used to demonstrate power in the ‘Game of Thrones’ and ‘The Hollow Crown’ TV series, which are construed as an intersemiotic translation of G. Martin’s ‘A Song of Ice and Fire’ series of novels and W. Shakespeare’s plays respectively. The author identifies signs serving ...
A theoretical framework for consulting in the field of a university professor's professional activity
... university professor’s professional activity. The authors stress the need for consulting within the system-synergetic and praxeological approaches based on the key principles of andragogy and contextual training theory. The major provisions of the game technology paradigm of pedagogical activity serves as the basis for pedagogical consulting. The product of consulting is professors’ decisions to alter their professional activities. These decisions are perceived as made on one’s own and therefore ...
Modernisation of educational programmes: From a professional standard to education results
... new modules of the Special Education bache-lor degree programme. The author analyses the application of the programme’s modules using innovative forms of training organisation — interactive lec-tures, modelling methods, case studies, educational games (role-playing, simulations, business games), etc.
1. Об образовании в Российской Федерации : федеральный закон от 29.12.2012 № 273-ФЗ (ред. от 31.12.2014, с изм. от 02.05.2015)....
The numerological code in Nikolai Kononov’s short story “Tripartite Sibling”
... relating to the generation of the plural from the singular I (ego). An increase in the number of objects is accounted for by the dynamic equation N = N+1. The author examines both the visible and hidden techniques of the code representation based on the game possibilities of the language and intertextual references.
1. Песни и романсы русских поэтов. М. ; Л., 1963.
2. Дмитровская М. Коли муза Клио: история души человеческой ...
The vegetative code in Nikolai Kononov’s short story “Anastasia’s amnesia”. 1. Look for the roots!
... semantics of human life as vegetation in its connection to the “life-death”, “young-old”, and “top-bottom” oppositions. The author’s approach consists in reconstructing the writer’s method of meaning and text generation based on the game potential of language up to using a multilingual anagrammatic code and reconsideration of language category.
1. Виноградов В. В. Слово и значение как предмет историко-лексикологического ...
The functional and pragmatic features of assonance phraseological reflexes
... them in terms of traditional semantics prove unsuccessful. A proper study of assonance phraseological reflexes is possible only in the framework of speech act theory. From the cognitive perspective, these units of speech are an example of a language game typical of speech subcultures.
1. Баранов А. Н., Добровольский Д. О. Принципы семантического описания фразеологии // Вопросы языкознания. 2009. № 6. С. 21—27....
Steroid hormone in marine bivalve molluscs of the annual cycle
This article describes the features of quantitative distribution of glucocorticoid steroid hormones — hydrocortisone and corticosterone – at different stages of the life cycle of the Mediterranean mussel (Mytilus galloprovincialis) and the European flat oyster (Ostrea eduliss). The author identifies a common pattern of hormone dynamics consisting in a reduction in the level of hormones in molluscs in the course of maturation. Interspecies differences in the ratio of hormone levels are described....
Pushkin as a personal myth of the Russian avantgarde
....ru/34033
[Accessed 15 January 2020] (in Russ.).
Terekhina, V. N. and Zimenkov, A. P., eds., 1999. Russkii futurizm: Teoriya. Praktika. Kritika. Vospominaniya [Russian Futurism: Theory. Practice. Criticism. Memories]. Moscow (in Russ.).
Ryleva, A., 2019. Game in hell. On a comparative study of the drawings by A. Pushkin to his unfinished plan “The Devil in Love” and K. Malevich to the second edition of the poem by A. Kruchenykh and V. Khlebnikov “The Game in Hell” (some considerations on the ...
OPOIAZ and Bakhtin: the Decision Science’s perspective
... Tutorial Introduction to Decision Theory. IEEE Transactions on Systems Science and Cybernetics, Vol. SSC-4, no. 3, pp. 200—210.
Marx, K., 1963. The Eighteenth Brumaire of Louis Bonaparte. New York: International Publishers.
Pietarinen, A.-V., 2003. Games as Formal Tools versus Games as Explanations in Logic and Science. Foundations of Science, 8, pp. 317—63.
Popper, K., 2005. The Logic of Scientific Discovery. London: Taylor and Francis e-Library.
Rousseau, J.-J., 1761. Julie ou la Nouvelle ...
Freud’s cognitive and linguistic insights in the theory of dream interpretation
... theoretical ‘touching points’ of S. Freud’s theory of dream in¬terpretation and modern cognitive linguistics. The authors stress the relevance of such lin¬guistic transformations as metaphor, metonymy, symbolisation, paronymy, homonymy, language game, and associative networks for Freud’s theory. Moreover, polysemy, initial context conditions, and the transfer of content from one coding into another — from the iconic image system into the symbolic conceptual one — also play an important ...
Political reconsideration of the Soviet past: attitudes and actions of the Lithuanian elites
... XXXVII, no. 4, p. 388—411.
8. Matonyte, I. 2009, Ex-nomeklatura and ex-dissidents in the post-communist Parliaments of Estonia, Latvia, Lithuania and Poland, Viesoji politika ir administravimas, no. 29, p. 28—40.
9. Matonyte, I. 2013, «Elites» Games in the Field of Memory: Insights from Lithuania’. In: Mink, G. Neumayer, L. (eds.) History, Memory and Politics in Central and Eastern Europe. Memory Games, London, Palgrave Macmillan, p. 105—120.
10. Ramonaite, A. 2003, The end of the Left-Right ...
You, you, you: second-person narrative in the “Invisible” by Paul Auster (2010)
....1353/nar.2011.0020.
Bode, Ch. and Dietrich, R., 2013.
Future Narratives: Theory, Poetics, and Media-Historical Moment
. Berlin; Boston.
Chion, M., 1999.
The Voice in Cinema
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Storyplaying: Agency and Narrative in Video Games
. Berlin; Boston.
Fludernik, M., 1993. Second Person Fiction: Narrative “You” As Addressee And/Or Protagonist.
AAA: Arbeiten Aus Anglistik Und Amerikanistik
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Fludernik, M., 1994a. Introduction: Second-Person Narrative ...
Language conflict in the literary discourse: Jia Pingwa’s novel “Qin Qiang”
... Representation of Painting by Ekphrasis in Chekhov’s Prose.
Novyi filologicheskii vestnik
[New Philological Bulletin], 50 (3), pp. 160—170,
https://doi.org/10.24411/2072-9316-2019-00069
(in Russ.).
Ignatenko, A. V., 2022. Features of the language game in Liu Zhenyun’s prose on the example of the novel “I am not Pan Jinlian”.
Vestnik of Saint Petersburg University. Asian and African Studies
, 3, pp. 507—523,
https://doi.org/10.21638/spbu13.2022.308
(in Russ.).
Ignatenko, A. V., 2023a....
Solidarity strategies in adolescent communication
... variations; increasing the volume and varying the speech rate, which express the common emotional state; decreasing the imposition with lexical means, markers of in-group identity; friend’s supporting through an offer and a jokily threat, language game (rhyming and deliberate mispronouncing), politeness marker "please" and its slang equivalent “pazhe”, minimizing the degree of a favour; using markers of group identity (“brother”), offering help and threating jokingly, using puns ...
Features of grifonym functioning in English-language fantasy video game texts
The article highlights the results of a study on the cumulative functionality of fantasy character nominations in English-language video games. The relevant term “grifonym” is introduced for these nominations, proposed to denote quasi-anthroponyms of beings with a high degree of fictionality, possessing a one- or multi-component structural composition and relating to the appearance,...
The influence of S.T. Shatsky’s pedagogical views on the organization of children’s life during the formation of the pioneer organization (1922—1929)
... views of S. T. Shatsky and practical work with children in the pioneer organization, created within the framework of the Communist Party ideology with the goal of educating a socialist individual, has been studied.
Doroshenko S.I., Malik E.S.
game, art, pioneer movement, social education, labor education
127-134
10.5922/pikbfu-2024-1-11
Digital didactic games as a means of remote support for schoolchildren
... educational activities of both gifted students and schoolchildren with disabilities is of high relevance, since it helps to meet special educational needs and resolve difficulties in educational activities. The article presents an overview of some didactic games available for teachers and students on the platforms and services of the Internet and the relevant methodology, as well as a descriptive algorithm for self-development of such games for teachers. The goals, features and advantages of digital didactic ...
Modern tendencies in media communication
... heterogeneous neologisms with foreign affixoids reflect the tendency of internationalization of communication. Neologisms built on the basis of precedent phenomena and contaminated neologisms of the non-conventional type are a manifestation of the so-called game component of communication. Some neologisms are created as a result of a deviation from the traditional derivational models. There are also polycode neologisms. Generally speaking, neologisms are used as a means of increasing the expressiveness ...
From ekphrasis to autobiography (Nikolay Kononov’s story “Svetotomia”)
...
http://www
. globalfolio.net/monsalvat/kittim/012aphrodite/afro4.htm (дата обращения: 05.04.2018).
Dmitrovskaya M. A., Ivanova E. T.
Nikolay Kononov, “Svetotomia”, conceptual system, ekphrasis, painting, photography, language game, multilingual code, biography, autobiography
51-60
The science of love and a classical university: Nikolay Kononov’s short story ‘Anastasia’s Amnesia
Based on N. Kononov’s short story ‘Anastasia's Amnesia’ (1999), this article considers the isomorphism between the conceptual field of ‘university’ and the core of the author’s conceptual system. The language game with the names of disciplines — philology, physics, medicine — reduces them to a science of love with a focus on the concepts of ‘ego’ and ‘body’. The article explores the role of intertextual references to A. S. Pushkin’s ‘Eugene ...
”What is the voice of truth?” The anagram in XVIII century French culture
... author considers tendencies in the development of literature inherited from the Baroque period, including the practice of creating pseudonyms by anagramming and using anagrams in satirical poetry. The reduction of anagrams to the level of the language game and the secondary nature of theorizing are the characteristic features of this century, when a break with the esoteric traditions of the past eras occurred.
1. Вольтер. Философские повести. М., 1960.
2. Свифт Дж....
The vegetative code in Nikolai Kononov’s short story “Ansatasiya’s Amnesia”
... обращения: 25.12.2014).
6. Online Etymology Dictionary. URL: http://etymonline.com (дата обращения: 26.12.2014).
Dmitrovskaya M
Nikolai Kononov, “Anastasiya’s Amnesia,” vegetative code, multi-language codes, anagram, language game, semantic invariant and variants.
39-45
The acquisition of professional competences by specialists in the field of insurance with the help of business games and problem-centred lectures
... problems of the educational process in the modern conditions in the cases training insurance specialists. The author suggests applying the active training methods in the educational process. The article offers an analysis of such methods as business games and problemcentered lectures. The author emphasises the need to use such methods in developing the professional skills of future specialists.
1. Васильев А. А. Применение методов активного обучения в ...
The scientific text for PhD students in interdisciplinary aspect
... Fäßler P. E. Die neuere Fachsprache der Biologie seit der Mitte des 19. Jahrhunderts unter besonderer Berücksichtigung der Genetik // Fachsprachen. Berlin ;N. Y., 1998. S. 1260—1269.
12. Nickon A., Silversmith E. F. Organic Chemistry. The Name Game. Modern Coined Terms and Their Origins. Oxford, 1987.
Potyomina T. A.
scientific text, linguistic and translating competence, PhD students, German.
108-114
H. Hesse. Kurgast: the genre nature and narrative strategy
... Тристрама Шенди, джентльмена. М., 2005.
8. Гессе Г. Два голоса мелодии жизни // Собр. соч.: в 8 т. М. ; Харьков, 1995.Т. 7. С. 410—411.
Malaschenko V., Koptsev I.
Hesse, genre, essay, game, author, narration
123-128
The creative aspect in the system of creative linguistics
... высшей школе. Киев, 1985.
4.
Давыдова М.
А
. Деятельностная методика обучения иностранным языкам. М., 1990.
Bukhalina L. V.
linguistic didactics, creative methodology, game methodology, training methods
81-86
The physical activity of primary school students of the city of Krasnoyarsk
Physical activity is a factor of healthy lifestyle development. This article focuses on the physical activity of primary school students of the city of Krasnoyarsk. The authors discuss various reasons for leading an active (sports classes, yard games) or a passive (resting at the computer or a game console, watching TV) lifestyle among Krasnoyarsk primary school students in view of social family background and the parents' example of sports activities. The lifestyle criteria presented can be ...
Political communication in the period of international bifurcations
... of modern theories: mathematical modeling of communication by C. Shannon and W. Weaver, political cybernetics by D. Easton, political communication by D. J. Lilleker and P. Lazarsfeld, crisis communication by R. Ulmer, T. Sellnau and M. Seager, and game theory with opposing interests. According to the results of the analysis the specific characteristics of modern political communication are distinguished: its technological (not process) character, non-classical interaction of the communicator and ...
“Royal game” on the “royal mountain”: сhess in Königsberg
The article explores the history of chess in Königsberg in the 19th century and the first half of the 20th century. The author gives the data on competitions held in the capital of East Prussia, as well as biographical data on players and chess composers who lived there and visited Königsberg. The reconstruction of the history of the chess movement includes the localization of chess clubs in the city. The researcher states, that in the 1850s — 1870s chess clubs with general and specialized membership...
The subjects of legal monitoring of Justice of the Peace
... в мемуарных источниках (историография проблемы). Ташкент, 1986.
Pochekaev R. T
sources on history of state and law, Central Asia, Russian Empire, travelers notes, traditional state and law, “Great Game”
21-31
Children's daily life play in the post-war years (based on the material of the Ukrainian SSR)
... рождения, житель г. Антрацита Луганской обл., Украина. Беседа длилась 90 минут. Запись сделана 3 мая 2011 г. автором.
Gavrysh V.
childhood, post-war years, everyday life, toy, game activity
87-92
Semiotic Inversions in the Formation of the Political Image in the Media Discourse: the image of Russia in German media
The article describes the process of forming the political image of Russia in socio-political media through semiotic inversions. It is claimed that in the modern media discourse, the political image is based on the pre-established ‘rules of the game’. The author holds that historical facts are often replaced by false models of reality in the modern mass media discourse.
1. Люббе Г. Историческая идентичность // Вопросы философии. 1994. № 4. С....