Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
... human being in whom freedom can be exercised only if it contributes to social good. The Kantian interpretation of social development as the human being forming the sphere of free being can be the basis of a critical assessment of the content of video games in terms of their media impact on the shaping of the ideology of modern society. I show that the boundaries of the exercise of freedom in a video game, supported by artificial intelligence, influence the way an individual perceives society and his/her ...
The game of Daniel Kehlmann’s novel Measuring the World
... New Biography // Biography as an Art. Selected Criticism. 1560—1960. L., 1962. P. 123—134.
12. Zimmermann Ch. von. Biographische Anthropologie in lebensgeschichtlicher Darstellung (1830—1940). Berlin ; N. Y., 2006.
Tsvetkov Yu.
subject/object game, anthropic game, ontical game, game within a game, game rules, change of rules, postmodernism.
100-108
Neural Poetry as a Battle of Poetic Languages
... procedures of natural speech generation. As a result, a new, complicated model of aesthetic communication is formed, complementing the standard positions of the communicative act (author — text — reader) with the level of communicative interaction of anthropic and digital co-authors. The recipient, in the situation of perceiving a text co-written by a person and a neural network, is involved in a complex interpretative game that activates the mechanisms of aesthetic reception, and the act of ‘neuro-creativity’ itself creates new forms of mimesis, which ceases to be ‘imitation of the world’ and becomes ‘imitation of imitation’.
Fadeeva, T., 2023. “Union” ...
Solidarity strategies in adolescent communication
... variations; increasing the volume and varying the speech rate, which express the common emotional state; decreasing the imposition with lexical means, markers of in-group identity; friend’s supporting through an offer and a jokily threat, language game (rhyming and deliberate mispronouncing), politeness marker "please" and its slang equivalent “pazhe”, minimizing the degree of a favour; using markers of group identity (“brother”), offering help and threating jokingly, using puns ...
I. Kant in the development of N. O. Lossky’s philosophical views: The case of a translation
... and the influence of this interpretation on the translation of Kant’s Anschauung.The author identifies a number of reasons that inspired the intuitivist to translate the CPR. Fol¬lowing Kant’s philosophy, Lossky had sufficient arguments in the game played in the field of his teacher and opponent, the Russian Kantian A. I. Vvedensky; moreover, he proved the inconsistency of Vvedensky’s interpretation of transcendental philosophy. It is shown that the experience of translating CPR and the critical ...
Features of grifonym functioning in English-language fantasy video game texts
The article highlights the results of a study on the cumulative functionality of fantasy character nominations in English-language video games. The relevant term “grifonym” is introduced for these nominations, proposed to denote quasi-anthroponyms of beings with a high degree of fictionality, possessing a one- or multi-component structural composition and relating to the appearance,...
Literary scandal in cubo-futurism poetics and the communicative behaviour of recipients
... istorii russkogo futurizma: vospominaniya i dokumenty [Towards the History of Russian Futurism: Memories and Documents]. Мoscow, pp. 7—29 (in Russ.).
In'shakova, E. Yu., 2001. On the verge of Elite and Mass Cultures (Towards Understanding the “game space” of the Russian avant-garde). Obshchestvennye nauki i sovremennost' [Social Sciences and Contemporary World], 1, pp. 162—174 (in Russ.).
Iser, W., 1989. Towards a Literary Anthrolopogy. In: Prospecting: From Reader Response to Literary ...
Digital World Communication аnd Translation
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Dunne, K. J. and Dunne, E. S. eds., 2011. Translation and Localization Project Management. Philadelphia: John Benjamins Publishing.
Esser, A., Bernal-Merino, M. Á. and Smith, I. R. eds., 2016. Media Across Borders. Localizing TV, Film and Video Games. New York: Routledge.
Federici, F. M. ed., 2016. Mediating Emergencies and Conflicts. Frontline Translating and Interpreting. London: Palgrave Macmillan.
Floridi, L., 2014. The 4
th
Revolution. How the Infosphere is Reshaping Human Reality. Oxford: ...
‘A power of shuffled letters’: anagrams in the European culture of the Middle Ages and the Renaissance
... Пиренеях // Известия Российского государственного педагогического университета им. А. И. Герцена. 2008. Вып. 73—1. С. 430—437.
5. Augarde T. The Oxford guide to word games. Oxford; N. Y., 1986.
6. Bruand O. Les qualificatifs de palatium, castrum et castellum sur les monnaies mérovingiennes et carolingiennes (VIIe — IXe siècle) // «Aux marches du Palais». Qu’est-ce q’un palais médiéval? Données historiques ...