Linguocultural aspect of localization of in-game terms and realia (based on the computer role-playing game Disco Elysium)
... linguistic localization of a game product domestication, foreignization, compensation, direct translation and transcreation are used as the main strategies of linguistic and cultural adaptation. The article explores optimal and effective strategies for video game localization within a linguocultural framework. Methods of linguistic localization for in-game realities of computer video games and the rationale for choosing translation strategies to adapt the game product for the target audience are analyzed. The study is based on the ...
The game of Daniel Kehlmann’s novel Measuring the World
... Selected Criticism. 1560—1960. L., 1962. P. 123—134.
12. Zimmermann Ch. von. Biographische Anthropologie in lebensgeschichtlicher Darstellung (1830—1940). Berlin ; N. Y., 2006.
Tsvetkov Yu.
subject/object game, anthropic game, ontical game, game within a game, game rules, change of rules, postmodernism.
100-108
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
... Louden. Cambridge: Cambridge University Press, pp. 107-120.
Kant, I., 2009. Religion within the Bounds of Bare Reason. Translated by W. S. Pluhar. Indianapolis: Hackett... ... Magic Circle: Principles of Gaming & Simulation. Rotterdam: Sense Publishers.
Kurtz, A., 2002. Ideology and Interpellation in the First-Person Shooter. In: R. Strickland... ... Publishers, pp. 107-22.
Machin, D., Suleiman. U., 2006. Arab and American Computer War Games: The Influence of a Global Technology on Discourse. Critical Discourse Studies...
A theoretical framework for consulting in the field of a university professor's professional activity
This article presents results of the authors’ theoretical and sociological studies of consulting in the field of a university professor’s professional activity. The authors stress the need for consulting within the system-synergetic and praxeological approaches based on the key principles of andragogy and contextual training theory. The major provisions of the game technology paradigm of pedagogical activity serves as the basis for pedagogical consulting. The product of consulting is professors’ decisions to alter their professional activities. These decisions are perceived as made on one’s own and therefore ...
Pushkin as a personal myth of the Russian avantgarde
... the Russian avant-garde. The treatment of Pushkin by the avant-garde is considered as a peculiar variant of cultural apophaticism when the object of reflection is asserted... ... its earliest stages the creative system has been constructing its own Pushkin myth, within which the poet has the role of both an object of cultural overcoming and the... ... Futurism: Theory. Practice. Criticism. Memories]. Moscow (in Russ.).
Ryleva, A., 2019. Game in hell. On a comparative study of the drawings by A. Pushkin to his unfinished...
Political reconsideration of the Soviet past: attitudes and actions of the Lithuanian elites
... makers out of Lithuania’s public administration are key ways of treating the past in Lithuania. All efforts to accommodate a more permissive attitude towards the Soviet past and civil servants whose career began under the Soviets do not find much support within the Lithuanian elite.
1. Bauman, Z. 1999, In Search of Politics, Stanford, Stanford University Press.
2. Boyd Carolyn,... ... Estonia, Latvia, Lithuania and Poland, Viesoji politika ir administravimas, no. 29, p. 28—40.
9. Matonyte, I. 2013, «Elites» Games in the Field of Memory: Insights from Lithuania’. In: Mink, G. Neumayer, L. (eds.) History, Memory and Politics in Central ...
Language conflict in the literary discourse: Jia Pingwa’s novel “Qin Qiang”
... addresses the interdisciplinary issue of conflict and its linguistic specificity as a component of the emotive dimension in artistic discourse, with a focus on the novel... ... analyse the aspects of speech and language conflict, as well as its destructive forms, within the lexico-semantic, syntactic, and functional-stylistic units of the language... ....24411/2072-9316-2019-00069
(in Russ.).
Ignatenko, A. V., 2022. Features of the language game in Liu Zhenyun’s prose on the example of the novel “I am not Pan Jinlian”...
Dare to Know, or the Gospel According to Kant
... complicated and original formula of the Kantian recipe of Enlightenment. Among other things, I reveal a special type of bonding within the social organism implied by Kant, and that is the requirement to obey those who are not above us in thinking and the ... ... also the maturity of society’s functioning in accordance with the said maxim.
Agamben, G., 2015. Stasis. Civil War as a Political Paradigm (Homo sacer, II, 2). Translated by N. Heron. Edinburgh: Edinburgh University Press.
Berne, E., 1964. Games People Play: The Psychology of Human Relationships. New York: Grove Press.
Grosheva, A. V., 2011. Latin Verbs with the Meaning ...
Digital World Communication аnd Translation
... language, information, and communication and are inextricably linked to technology. After a brief introduction, the article highlights first the essential informational and communicational... ... context, there are also compelling and legitimate reasons for contextualizing translation within the broader, global communication universe, positioning it wholly within the... ... Á. and Smith, I. R. eds., 2016. Media Across Borders. Localizing TV, Film and Video Games. New York: Routledge.
Federici, F. M. ed., 2016. Mediating Emergencies and Conflicts...
Solidarity strategies in adolescent communication
The study aims to reveal politeness strategies used in natural interaction within a particular community group. The article analyses excerpts from audio recordings of conversations of teenage male friends. The ... ... imposition with lexical means, markers of in-group identity; friend’s supporting through an offer and a jokily threat, language game (rhyming and deliberate mispronouncing), politeness marker "please" and its slang equivalent “pazhe”, minimizing ...
The influence of S.T. Shatsky’s pedagogical views on the organization of children’s life during the formation of the pioneer organization (1922—1929)
..., and social education. According to S. T. Shatsky, these are fundamental elements in organizing children’s life. The connection between the theoretical views of S. T. Shatsky and practical work with children in the pioneer organization, created within the framework of the Communist Party ideology with the goal of educating a socialist individual, has been studied.
Doroshenko S.I., Malik E.S.
game, art, pioneer movement, social education, labor education
127-134
10.5922/pikbfu-2024-1-11
Literary scandal in cubo-futurism poetics and the communicative behaviour of recipients
The article deals with a ‘literary scandal’ as a mode and a script of communication within cubo-futurists poetic circles as far as the communication between poets and their addressees during a public performance ... ... Мoscow, pp. 7—29 (in Russ.).
In'shakova, E. Yu., 2001. On the verge of Elite and Mass Cultures (Towards Understanding the “game space” of the Russian avant-garde). Obshchestvennye nauki i sovremennost' [Social Sciences and Contemporary World], 1, ...
Hybrid texts as a form of interaction between avant-garde artistic and political discourses
This paper explores hybrid texts as a special type of text that forms within ‘inter-discourse interaction’ and relates to the ‘convergence of discourses’. The analysis focuses on the interaction ... ... pp. 287—311 (in Russ.).
Iriskhanova, O. K., 2014. Igry fokusa v yazyke: semantika, sintaksis i pragmatika defokusirovaniya [Games of focus in the language: semantics, syntax and pragmatics of defocusing]. Moscow (in Russ.).
Iriskhanova, O. K., 2010. ...
‘A power of shuffled letters’: anagrams in the European culture of the Middle Ages and the Renaissance
... Middle Ages and Renaissance. The author stresses the variety of application of anagrams within cultural practices of difference social groups. Promising areas of research on... ... Герцена. 2008. Вып. 73—1. С. 430—437.
5. Augarde T. The Oxford guide to word games. Oxford; N. Y., 1986.
6. Bruand O. Les qualificatifs de palatium, castrum et castellum... ... l’histoire des religions. 2000. Vol. 217, № 217—1. Р. 139—153.
11. Dunlop G. A. The sources of the Idyls of Jean Vauquelin de la Fresnaye // Modern philology. 1914...