Structure and content of competence in the field of game-based educational technologies for future higher education Teachers in social and humanitarian disciplines .
... for the formation and development of competencies in the field of game-based educational technologies and practices for future university teachers of social disciplines and humanities. Based on the analyzed works, conditions are identified under which game technologies can be applied in education. A criteria-level description of the competence “Ability and readiness to master game-based educational technologies and apply them in teaching social and humanitarian disciplines” is provided. Two key aspects of forming and developing the ...
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
... of the idea of a “new Enlightenment”, Ernst von Weizsäcker and Anders Wijkman, in their 2018 report to the Club of Rome analyse the causes of the explosive development of science and technology in the Modern period and come to the conclusion that their triumph and existential... ... sphere of free being can be the basis of a critical assessment of the content of video games in terms of their media impact on the shaping of the ideology of modern society... ... Bildung? And How Does It Relate to ALE? [pdf] Brussels: The European Association for the Education of Adults (EAEA). Available at: <
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Digital didactic games as a means of remote support for schoolchildren
... the elimination of typical subject-related and psychological difficulties in the educational activities among students of different ages are shown.
The work expands the search base of research in the field of teacher education by analyzing the technology of using digital didactic games in the educational process of general and inclusive secondary education.
Methodology and research methods. The study relies on general research methods of systematization and generalization, structural and functional analysis of the targeted use of digital ...
Hybrid texts as a form of interaction between avant-garde artistic and political discourses
... between avant-garde art and political discourses, which have been in close contact since the 20th century and have common typological ... ... multimedia type of hybridization includes texts that use innovative technologies and new media channels while combining several information ... ... v yazyke: semantika, sintaksis i pragmatika defokusirovaniya [Games of focus in the language: semantics, syntax and pragmatics ... ... discourse practice and science learning. Cultural Studies of Science Education, 7(3), pp. 505—534.
Kochnitzky, L., 1921. Fiume et ...