Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
... the human being in whom freedom can be exercised only if it contributes to social good. The Kantian interpretation of social development as the human being forming the sphere of free being can be the basis of a critical assessment of the content of video games in terms of their media impact on the shaping of the ideology of modern society. I show that the boundaries of the exercise of freedom in a video game, supported by artificial intelligence, influence the way an individual perceives society and his/her ...
Features of grifonym functioning in English-language fantasy video game texts
The article highlights the results of a study on the cumulative functionality of fantasy character nominations in English-language video games. The relevant term “grifonym” is introduced for these nominations, proposed to denote quasi-anthroponyms of beings with a high degree of fictionality, possessing a one- or multi-component structural composition and relating to the appearance,...
Griphonyms as a subject of linguistic research
The article examines specific lexical units called grifonyms which are functioning in the texts of fantasy video games. A new term ‘grifonyms’ refers to nominations of characters created by the imagination of game developers and having no analogues in reality. Obligatory and optional features of griphonyms are revealed, their systematization and classification ...