Linguocultural aspect of localization of in-game terms and realia (based on the computer role-playing game Disco Elysium)
This research is devoted to the study of efficacious translation strategies in the process of game localization. It discusses the means of linguistic localization of videogames in terms of cultural linguistic approach. The attention is paid to the analysis of the methods and grounds for choosing certain translation strategies so as to adapt the ...
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
... human being in whom freedom can be exercised only if it contributes to social good. The Kantian interpretation of social development as the human being forming the sphere of free being can be the basis of a critical assessment of the content of video games in terms of their media impact on the shaping of the ideology of modern society. I show that the boundaries of the exercise of freedom in a video game, supported by artificial intelligence, influence the way an individual perceives society and his/her ...
Digital didactic games as a means of remote support for schoolchildren
... educational activities of both gifted students and schoolchildren with disabilities is of high relevance, since it helps to meet special educational needs and resolve difficulties in educational activities. The article presents an overview of some didactic games available for teachers and students on the platforms and services of the Internet and the relevant methodology, as well as a descriptive algorithm for self-development of such games for teachers. The goals, features and advantages of digital didactic ...
Features of grifonym functioning in English-language fantasy video game texts
The article highlights the results of a study on the cumulative functionality of fantasy character nominations in English-language video games. The relevant term “grifonym” is introduced for these nominations, proposed to denote quasi-anthroponyms of beings with a high degree of fictionality, possessing a one- or multi-component structural composition and relating to the appearance,...
The influence of S.T. Shatsky’s pedagogical views on the organization of children’s life during the formation of the pioneer organization (1922—1929)
... connection between the theoretical views of S. T. Shatsky and practical work with children in the pioneer organization, created within the framework of the Communist Party ideology with the goal of educating a socialist individual, has been studied.
game, art, pioneer movement, social education, labor education
127-134
10.5922/pikbfu-2024-1-11