Linguocultural aspect of localization of in-game terms and realia (based on the computer role-playing game Disco Elysium)
This research is devoted to the study of efficacious translation strategies in the process of game localization. It discusses the means of linguistic localization of videogames in terms of cultural linguistic approach. The attention is paid to the analysis of the methods and grounds for choosing certain translation strategies so as to adapt the ...
Features of grifonym functioning in English-language fantasy video game texts
The article highlights the results of a study on the cumulative functionality of fantasy character nominations in English-language video games. The relevant term “grifonym” is introduced for these nominations, proposed to denote quasi-anthroponyms of beings with a high degree of fictionality, possessing a one- or multi-component structural composition and relating to the appearance,...
The influence of S.T. Shatsky’s pedagogical views on the organization of children’s life during the formation of the pioneer organization (1922—1929)
... connection between the theoretical views of S. T. Shatsky and practical work with children in the pioneer organization, created within the framework of the Communist Party ideology with the goal of educating a socialist individual, has been studied.
game, art, pioneer movement, social education, labor education
127—134
10.5922/pikbfu-2024-1-11