Services: the ethics and aesthetics of the game
- Pages
- 139-145
Abstract
This article considers services as a sphere of social and economic interac- tion with features of game, which makes it possible to approach the analysis of ethic and aesthetic properties of the game taking place in the space of service. The author attempts to define the term “game modality” as a condition for symbolic interactions.
Reference
1. Костина А. В. Массовая культура как феномен постиндустриального общества. Изд. 2-е, перераб. и доп. М., 2005.
2. Уинги Т. М. Сделано в Японии. Фартук в субкультуре мэйдо-фуку // Теория моды. Одежда. Тело. Культура. 2011. № 19. С. 51—65.